
The Saboteur
Game available on:X360, PS3, PC
Developer: Pandemic
Publisher:EA(Electronic Arts)
Date Of Release: 8 December 2009 (America)
Game available on:X360, PS3, PC
Developer: Pandemic
Publisher:EA(Electronic Arts)
Date Of Release: 8 December 2009 (America)
Rating: M
Description:Finally! The game we have been all waiting for, well, most of us. This game is like grand theft auto, you can free roam around and do missions. The only good thing about this game is the wide variety of weapons you can choose from. This game also resemble assassin's creed. You can kill German patrols and take their uniform as disguises. This game is set in Paris, during world war 2. This topic of the world war 2 is totally boring, and making it fresh is very hard, but I am impressed with how Pandemic managed to make their game world both interesting and gorgeous. Players take on the role of Sean Devlin, a hard-drinking Irish race car driver, caught unexpectedly in the midst of the Nazi(those who don't understand, it means German) invasion of France during WWII.Hiding out in the seedy side of Paris, Sean secretly longs to exact revenge upon the occupying force that tortured and killed his best friend and turned his simple existence as a mechanic-turned-race car driver upside down. He met a man who too wanted to turn against the Nazi. Soon, a resistance was formed, and Sean joined the Parasians. Using his talents, which are fighting, shooting, demolitions, racing, climbing, and blending in, he became the city's (and later the frontline's) most prolific saboteur. Throughout the game, you'll take on missions to destroy petrol depots, save citizens from death squads, disrupt Nazi communications, derail trains, steal contraband, and take out key targets. An extensive black market and resistance network will aid you with loads of era-specific weaponry, explosives, safe houses, and intelligence briefings. While playing the game you may notice, why is the game in black and white? Well, the game features a Film Noir-like filter that makes occupied zones dour in black and white. As you complete goals or missions, the heavy police presence is greatly diminished. This essentially liberates the zone, giving the citizens hope and the urge to resist the invaders. This is a designed game mechanic known as the "Will to Fight". Once you succeed in liberating the area, this section of the city pops with brilliant colour.
The stylized visual approach not only makes things easy for you to see the progress you've made, giving you a deeper sense of accomplishment, it also gives you're character and the resistance a stronger foothold. Citizens will began coming of the houses and helping you out with the Nazi , and the resistance movement begins to spread. Gameplay in The Saboteur, for the most part, is utterly conventional, lacking any semblance of creativity. Jacking cars, climbing buildings, third-person gun fights, and running from one objective to the next with the aid of an unerring mini-map are gaming mechanics we've encountered time and time again. Disappointingly, The Saboteur doesn't do anything substantial to make these tired tropes fresh or even standout. This open-world action title obviously models itself after GTA and Assassin's Creed (in addition to the copycat gameplay, mechanics such as zones of suspicion and alarm levels are simply mildly-tweaked versions of recognition and wanted levels found in Assassin's Creed and GTA, respectively), but the game can't hold a candle to either of them. Controls in The Saboteur should have been a lot better. The only aspect that I felt was really good was the sticky cover. As long as you have a weapon out, the game will automatically get you into good positions. If you're unarmed (like while sneaking), you can tap the shoulder button and snap to cover all the same. Outside of cover, everything else is little more than sufficient. First of all, the driving controls, of which you'll be using constantly, are identical to those found in GTA IV, but you'll be driving one-ton hoop-dees from the 30s and 40s. Needless to say, driving is excruciatingly sluggish. The third-person shooting, outside of cover control, is wonky at best. If you've been playing Modern Warfare 2 lately, you'll think this game's broken.
Description:Finally! The game we have been all waiting for, well, most of us. This game is like grand theft auto, you can free roam around and do missions. The only good thing about this game is the wide variety of weapons you can choose from. This game also resemble assassin's creed. You can kill German patrols and take their uniform as disguises. This game is set in Paris, during world war 2. This topic of the world war 2 is totally boring, and making it fresh is very hard, but I am impressed with how Pandemic managed to make their game world both interesting and gorgeous. Players take on the role of Sean Devlin, a hard-drinking Irish race car driver, caught unexpectedly in the midst of the Nazi(those who don't understand, it means German) invasion of France during WWII.Hiding out in the seedy side of Paris, Sean secretly longs to exact revenge upon the occupying force that tortured and killed his best friend and turned his simple existence as a mechanic-turned-race car driver upside down. He met a man who too wanted to turn against the Nazi. Soon, a resistance was formed, and Sean joined the Parasians. Using his talents, which are fighting, shooting, demolitions, racing, climbing, and blending in, he became the city's (and later the frontline's) most prolific saboteur. Throughout the game, you'll take on missions to destroy petrol depots, save citizens from death squads, disrupt Nazi communications, derail trains, steal contraband, and take out key targets. An extensive black market and resistance network will aid you with loads of era-specific weaponry, explosives, safe houses, and intelligence briefings. While playing the game you may notice, why is the game in black and white? Well, the game features a Film Noir-like filter that makes occupied zones dour in black and white. As you complete goals or missions, the heavy police presence is greatly diminished. This essentially liberates the zone, giving the citizens hope and the urge to resist the invaders. This is a designed game mechanic known as the "Will to Fight". Once you succeed in liberating the area, this section of the city pops with brilliant colour.
The stylized visual approach not only makes things easy for you to see the progress you've made, giving you a deeper sense of accomplishment, it also gives you're character and the resistance a stronger foothold. Citizens will began coming of the houses and helping you out with the Nazi , and the resistance movement begins to spread. Gameplay in The Saboteur, for the most part, is utterly conventional, lacking any semblance of creativity. Jacking cars, climbing buildings, third-person gun fights, and running from one objective to the next with the aid of an unerring mini-map are gaming mechanics we've encountered time and time again. Disappointingly, The Saboteur doesn't do anything substantial to make these tired tropes fresh or even standout. This open-world action title obviously models itself after GTA and Assassin's Creed (in addition to the copycat gameplay, mechanics such as zones of suspicion and alarm levels are simply mildly-tweaked versions of recognition and wanted levels found in Assassin's Creed and GTA, respectively), but the game can't hold a candle to either of them. Controls in The Saboteur should have been a lot better. The only aspect that I felt was really good was the sticky cover. As long as you have a weapon out, the game will automatically get you into good positions. If you're unarmed (like while sneaking), you can tap the shoulder button and snap to cover all the same. Outside of cover, everything else is little more than sufficient. First of all, the driving controls, of which you'll be using constantly, are identical to those found in GTA IV, but you'll be driving one-ton hoop-dees from the 30s and 40s. Needless to say, driving is excruciatingly sluggish. The third-person shooting, outside of cover control, is wonky at best. If you've been playing Modern Warfare 2 lately, you'll think this game's broken.
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